Assimilator
StructureEstablish a Protoss structure named for gas assimilation.

A cross-race guide to StarCraft II resources, infrastructure, combat units, and upgrades.
Explore the purpose, prerequisites and tradeoffs behind these options.
Establish a Protoss structure named for gas assimilation.
Gather resources and construct Zerg economy and tech structures.
Field inexpensive infantry with a weapon that can target air and ground.
Support Zerg bases with Larva injection, healing, creep tumors, and weapons for both target types.
Research Terran vehicle and ship weapons and plating upgrades.
Unlock Protoss ground weapon, armor, and shield research.
Provide a Zerg ground unit whose weapon targets both air and ground.
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Made at Station not specified in source.
Fund workers, structures, units, and upgrades across all three races.
Made at Station not specified in source.
Use a Terran flyer whose listed weapon attacks ground targets.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
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Field a costly Terran capital flyer with tactical jump listed among its abilities.
Field a Protoss capital flyer that builds Interceptors.
Bring a ranged ground weapon with a listed bonus against Light targets.
Field a Zerg flyer whose weapon targets air and whose chain leads toward Brood Lords.
Provide a mobile Terran vehicle with a listed Lock On ability and weapon.
Use a specialized infantry unit with EMP, Snipe, and a cloak option tied to research.
Provide Zerg tactical abilities including Fungal Growth and Neural Parasite when its upgrade is available.
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Use a fast Protoss flyer with an air-targeting weapon and Graviton Beam.
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Only rows with positive mineral/gas costs are included; abilities and zero-cost morph or summon records are excluded. Time values are omitted because the source does not clearly document a consistent time unit. No build/production station is inferred from chain prose.
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