✦Hovel
Building constructionProvide housing as the settlement expands.

Stronghold building priorities from construction costs and names; priorities reflect broad strategic value, not unlock order.
Explore the purpose, prerequisites and tradeoffs behind these options.
✦Provide housing as the settlement expands.
✦Establish the main entrance to the castle defenses.
✦Plan an armory for military equipment storage.
✦Plan an engineer’s guild for siege and engineering support.
✦Plan a fletcher for ranged weapon production.
✦Plan storage for the castle’s food supply.
✦Plan a market for managing the castle’s economy.
✦Plan a quarry for stone production.
✦Plan barracks for organizing castle forces.

Made at Station not specified in source.
Fund construction across economic, support, and civic buildings.
✦Plan a bakery as part of the castle’s food system.
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Some choices across object families use AI assistance. Open an object to inspect its purpose, alternatives and material commitment.
✦Add a chapel as religious infrastructure for the castle.
Add a killing pit to the castle’s defensive layout.
✦Plan an ox tether as part of resource transport infrastructure.
Build gates, barracks, and substantial defensive structures.
✦Plan a place for apothecary services.
✦Plan sanitation infrastructure for the settlement.
✦Add a garden to the castle grounds.
✦Plan an oil smelter for specialized industrial production.
✦Add a burning stake to the castle’s punishment area.
✦Add a dancing bear attraction to the castle.
Supply construction that calls for iron.
✦Plan a drawbridge as part of the castle entrance defenses.
Stronghold: Definitive Edition manual v1.01
Only building construction materials are modeled; unit production, wages, food use, building output, and buildings explicitly listed as FREE/N/A are excluded. Costs are transcribed from the table’s numeric resource-cost cells; source manual page retained per row.
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