The King is Watching · source & scope
Source-recorded crafting and construction costs, native item facts and connected material uses for The King is Watching.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 27 objects have no exact native illustration mapping.
- 24 objects have no detailed property fields beyond their recorded recipe or relationships.
- 228 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Resources | 4 | 0 | 0 | 0 |
| Building production | 64 | 55 | 56 | 6 |
| Specialist resource | 1 | 0 | 0 | 1 |
| Production resource | 5 | 0 | 0 | 5 |
| Construction resource | 2 | 0 | 0 | 2 |
| Mining resource | 1 | 0 | 0 | 1 |
| Units | 42 | 41 | 42 | 0 |
| Produced unit | 1 | 1 | 1 | 1 |
| Champion unit | 1 | 1 | 1 | 1 |
| Champion rider | 1 | 1 | 1 | 1 |
| Production | 15 | 15 | 15 | 0 |
| Misc | 51 | 51 | 51 | 0 |
| Levy barracks | 2 | 2 | 2 | 2 |
| Barracks | 58 | 58 | 58 | 0 |
| Levy ranged barracks | 1 | 1 | 1 | 1 |
| Veteran barracks | 3 | 3 | 3 | 3 |
| Elite artillery barracks | 2 | 2 | 2 | 2 |
| Offensive structure | 2 | 1 | 2 | 2 |
| Meat production station | 2 | 2 | 2 | 2 |
| Water production | 1 | 1 | 1 | 1 |
| Clay production | 1 | 1 | 1 | 1 |
| Gold production | 1 | 1 | 1 | 1 |
| Crystal production | 1 | 1 | 1 | 1 |
| Metal processing station | 1 | 1 | 1 | 1 |
| Resource production | 1 | 1 | 1 | 1 |
| Fuel production station | 1 | 1 | 1 | 1 |
| Kingdom infrastructure | 3 | 3 | 3 | 3 |
| Brick production infrastructure | 1 | 1 | 1 | 1 |
| Construction system | 1 | 1 | 1 | 1 |
| Relic production | 1 | 1 | 1 | 1 |
| Construction material | 1 | 0 | 0 | 1 |
| Material | 1 | 0 | 0 | 1 |
| Elite barracks | 1 | 1 | 1 | 1 |
| Unit resource use | 1 | 0 | 0 | 1 |
| Furniture production station | 1 | 1 | 1 | 1 |
Catalog & calculator versions
276 discoverable objects and 35 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- Construction and building production use native colon-delimited numeric resource costs. Unit costs are not invented from combat stats.
- Blueprint access, king attention, placement and prerequisite requirements remain explicit conditions. Upgrade descriptions are not treated as ingredient recipes.
- Wiki revisions retain their own dates; a recent article edit does not establish a game release or current build compatibility.
- Only unambiguous numeric crafting requirements are calculated. Unparsed dynamic templates, alternatives, random yields and unsupported modifiers are excluded.
- Listed single-item costs use one target per source recipe entry where the table has no separate batch-yield column; verify source conditions before mass production.
- Reference data and source-based arithmetic are distinct from complete current-release and gameplay acceptance.
- Missing old source filenames are recorded separately; they must not erase a different verified concrete image already supplied by a source-backed artwork overlay. Temporary source HTTP failures are not classified as nonexistent files.
Source record
Creative Commons Attribution-ShareAlike 4.0 License
The King is Watching wiki contributors; original game artwork belongs to the game rightsholders.
Retrieved 2026-10-25T07:08:33.677193+00:00
Revision Wiki revision snapshot d02156b288c1
Checksum & review record
d02156b288c11f2d8edb89be784723817841f9f263179a6b24d2c86fdf6e7a16
Conservative header/template extraction; unresolved records excluded. Per-game review is tracked separately. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.