Expedition incense
Conjurer Incense (expedition effect)
Expedition incense
Links spellcasting with minor health restoration during an expedition.
Expedition incense1 supported recipe route
WHY CONSIDER IT
It suits a spell-focused approach by connecting spell use to health recovery, without requiring an elixir-focused plan.
When it fits: Choose it when you expect spellcasting to be a main part of your expedition.
The tradeoff: Only one incense can be active, it lasts one expedition, and Charred Bone also supports Resilience.
Properties & access
Native incenseConjurer Incense
DurationOne expedition
Active limitOne incense
EffectSpellcasting restores minor health.
Planner recipes & alternatives
Material calculator: Wiki revision snapshot 10f965a3cd2a.
Access & prerequisites
- Mix and apply one active incense for the next expedition. The incense expires when that expedition ends and must be mixed again on return.
- Only one incense can be active at a time. The recipe must first be discovered; this is an effect application budget, not manufacture of another recipe scroll.
Used by 0 objects
No downstream uses are recorded in this source scope.