Economy resources
Food
Materials
Pay for units, technologies, and advancement through the ages.
MaterialsAcquisition / use reference
WHY CONSIDER IT
Food appears in core research and unit recipes, making its supply central to sustaining military and economic plans.
When it fits: Maintain production when researching, training food-costing units, or advancing.
The tradeoff: Many important options also require gold or wood, so food alone will not cover them.
Acquisition and use reference
This object has no supported batch recipe in the selected material library. Inspect its source, unlocks and related uses; it is not presented as directly craftable.
Used by 418 objects
1–18 of 418Next