Heat Drain CBM
BionicsWhile fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage and recharging the user's bionic power reserves slightly.

A practical guide to what matters across CDDA’s scavenging, crafting, equipment, and specialist systems.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
While fighting unarmed against a warm-blooded opponent, there is a chance that a successful hit will drain body heat, inflicting a small amount of extra damage and recharging the user's bionic power reserves slightly.
A hydraulic muscle support system that when active, increases the user's strength by 20.
This bionic module modifies the user's eyes to amplify existing light, allowing them to see in the dark.
A wireless communications device that integrates with the ear canal to enable hands-free communication over radio waves.
A bionic module that extends the user's range of vision into the infrared, allowing them to see warm-blooded creatures in the dark and through smoke.
This bionic module integrates augmented reality interface into user's eyes.
A soldering iron, multimeter, and set of fine screwdrivers implanted in the user's hands. Contains all the tools required for manipulating bench-scale electrical circuits, and provides slight protection against electric shocks.
A set of small radiation sensors that are implanted throughout the body, allowing the user to analyze their level of absorbed radiation. They will also alert the user whenever exposed to environmental radiation.
A set of electrical leads to be embedded in the user's fingers, connected to a multimeter unit in their hand. Allows the user to measure voltage, resistance, and current using their fingertips, and provides slight protection against electric shocks.
A surgically-implanted set of compact tools and a welder which runs off the user's power banks. Includes screwdriving heads, a multi-purpose knife, a low-power impact wrench and a nail prying tool.
A small tube with a retractable needle that terminates in a net of tiny hoses instead of a plunger. When installed, it allows the user to draw substances directly into their bloodstream akin to a regular syringe.
You can't recognize what this is supposed to be, but you imagine it'd be a very awkward thing to have in one's body.
A set of servomotors installed on the leg joints to provide power-assisted movement. They are optimized for running, but walking also requires less effort while this bionic is active. However, when it's offline it will hamper the user's movement.
A set of torsion ratchets that replace the user's joints to slowly generate power when they move. These can be toggled to generate more power, but movement will require more effort.
A mess of pierced pipes and broken seals, something unpleasant is leaking from it.
An LED display implanted beneath the epidermis that can display patterns or pictures through the skin. When active it glows dimly, providing a very small amount of light.
A set of bionic stimulators which augment the user's haematopoiesis system, allowing them to accelerate white blood cell production using bionic power. It is designed for continuous use and may cause unpleasant side effects when turned off.
This module interconnects the user's digestive system and power supply, letting them replenish bionic energy by burning calories.
A deadly foot-long blade made of advanced material that is installed inside the forearm, capable of being extended through the back of the user's wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent the user from holding anything else while extended.
The result of poor configuration, this bionic module frequently causes debilitating muscle spasms.
A set of myomer fibers that enhance the user's muscular system, granting a +2 bonus to strength.
Thin membranes that cover the user's eyes while underwater, negating any vision penalties.
A malfunctioning bionic. When installed, it occasionally emits a loud burst of noise.
A thin forcefield gets projected around the user's body, continually draining power. This field does not deflect attacks, but rather delivers a strong shock, damaging unarmed attackers and those with a conductive weapon.
A CBM that generates power out of kerosene or motor oil. It is fairly efficient and can store up to 750 mL of fuel, but works somewhat slowly.
While this system is powered, the user's body will produce very little odor, making it nearly impossible for creatures to track them by scent.
A bunch of defective power circuits that are prone to short-circuiting.
A Compact Bionics Module that upgrades the user's power capacity by 100 units. Having at least one of these is a prerequisite to using powered bionics. The user will also need a power supply, found in various CBMs.
A Compact Bionics Module developed at DoubleTech Industries as a replacement for the highly successful Power Storage CBM. Increases the user's power capacity by 250 units.
Increases the body's wavelength, allowing the user to quantum tunnel through walls, reappearing on the other side. Power drain in standby is minimal, but each tile tunneled through costs 250 bionic power.
A bionic package that seals the user's eye sockets with highly-protective mirrored lenses and re-routes their tear ducts to their mouth. When the user cries, they must spit out or swallow their tears.
A system of advanced piezomechanical blood filters that are implanted throughout the body, allowing the user to purge themself of absorbed radiation at the cost of some bionic power.
A broken CBM that has been leaking radiation into its user. The danger seems to have been sealed off during the removal process, but you definitely shouldn't put it back.
A CBM that contains shock absorbers and kinetic braces which greatly reduce the recoil of guns.
A series of filters and processors that is implanted in the user's digestive system, allowing them to reclaim waste liquid and, to a lesser degree, nutrients. The net effect is a greatly reduced need to eat and drink.
A small module that connects to the user's brain and allows them to interface with nearby devices with wireless capabilities.
A fleet of tiny, dormant robots. While activated, they will flit about the user's body, repairing damage and stopping bleeding at the cost of power.
A complex respiration augmentation system that increases the user's maximal oxygen uptake and allows for underwater breathing akin to gills. Will automatically activate if the user is drowning.
A pair of faulty, self-locking thumb bionics.
This module lets the user's nervous system inhibit pain signals, allowing them to dull their senses at will. However, the use of this system may cause delayed reaction times and drowsiness.
A bionic module that generates a powerful shockwave, knocking back all nearby creatures. Targets are stunned briefly, take damage and additional stun upon impact with impassable terrain, and knock back any creatures they collide with.
A concealed, single shot 12 gauge shotgun that is implanted inside the left forearm. Perfect in a pinch.
A CBM that completely shuts down all communication between the user's brain and the rest of their body when they fall asleep, preventing them from waking up under any circumstance until their natural sleep cycle completes. An inability to trigger its effects manually makes it useless as an anesthesia substitute.
A bionic module that allows the user's entire body to resonate at very high power, creating a short-range shockwave. While it will not do much damage to creatures, solid objects such as walls and doors will be damaged.
A microscopic electrode designed to gently stimulate a particular cluster of neurons in the hypothalamus, helping the user to fall asleep.
A pair of defective bionics that make squeaking noises.