Repair facilities
Repair Facility

Buildings
Adds a Repair Facility for either faction.
Buildings1 supported recipe route
WHY CONSIDER IT
A support building for plans that need a dedicated vehicle repair facility.
When it fits: Consider it once vehicle production is available.
The tradeoff: Costs 500 Credits, draws 20 power, and requires vehicle production.
Properties & access
Health (native units)80000
Power balance-20
Armor classWood
Planner recipes & alternatives
Material calculator: OpenRA release-20250330.
Access & prerequisites
- Prerequisite flags: vehicleproduction
Used by 0 objects
No downstream uses are recorded in this source scope.