Axe
CraftingProvide a basic tool for collecting logs and supporting wood-based plans.

A practical survival sandbox where everyday tools support exploration, building, and specialist projects.
Explore the purpose, prerequisites and tradeoffs behind these options.
Provide a basic tool for collecting logs and supporting wood-based plans.
Expand carrying capacity for gathering and exploration plans.
Turn logs into components for a broad range of structures and utility projects.
Supply basic tools and other utility plans, with a transmutation route from rocks.
Support equipment, utility, and electronic crafting plans.
Provide core fuel and construction material, with transmutation into boards.
Provide stone for cut stone and several listed utility or activity projects.
Provide a common component for tools, carrying gear, and basic equipment.
Made at Crafting menu / source prototype requirement.
Convert stone into components for boat, fire, and utility plans.
Supply magic equipment and character-related plans.
Supply cold-weather clothing, grooming, and other named equipment plans.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Supply electronics, navigation, and other utility plans.
Provide a tool for dismantling or interacting with built structures.
Supply refrigeration, boat steering, and other utility plans.
Supply fire suppression, equipment, and several named utility plans.
Supply textile-based equipment, traps, and character-focused projects.
Offer a specialized axe craft for players pursuing lunar technology.
Craft a specialized furnace from rare materials.
Craft Winona's low-tier generator as a character-restricted engineering plan.
Used for Growth Formula Starter, Healing Glop, Healing Salve and 2 other outputs.
Supply darts, papyrus, and other reed-based plans.
Support healing items and several bee- or character-focused crafts.
Support magic, books, armor, and specialized equipment projects.
Native game-script snapshot 0dea2f76e032
Native script is parsed as data and never executed. Dynamic ingredient expressions, conditional output counts and unknown output aliases are excluded rather than guessed. · Recipes without an explicit numtogive use the source recipe class default of1, verified in the same pinned script snapshot.
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