.44 pistol
WeaponsWeapons reference. Inspect acquisition and source facts for its role in the crafting system.

Fallout 4 crafting, settlement infrastructure, and weapon customization
Explore the purpose, prerequisites and tradeoffs behind these options.
Weapons reference. Inspect acquisition and source facts for its role in the crafting system.
Made at Weapons workbench.
Made at Weapons workbench.
Made at Weapons workbench.
Made at Weapons workbench.
Increase 10mm capacity while improving reload speed.
Made at Weapons workbench.
Made at Weapons workbench.
Made at Weapons workbench.
Made at Weapons workbench.
Supply substantial settlement power.
Add powered laser defense to a settlement.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Provide a settlement station for robot work.
Provide settlement water production without a listed power requirement.
Upgrade the .44 pistol receiver for greater damage and faster reloading.
Improve the .44 pistol’s hip-fire accuracy.
Improve .44 pistol recoil and hip-fire handling.
Improve the .44 pistol’s sighted focus and accuracy.
Improve 10mm pistol recoil control.
Add artillery support to a settlement with an assigned person.
Improve assault rifle recoil and sighted accuracy.
Made at Workshop.
Made at Workshop.
Made at Workshop.
Fallout Wiki settlement object page revision 4690843
This is the settlement-building subsystem, not all weapon/armor/chemistry/cooking crafting in Fallout 4. Objects with ambiguous grouped outputs or missing component quantities are excluded. Store/shop tables are excluded because their cap/material business investment fields combine commerce and construction and are not a clean crafting bill. Cage repair costs and ongoing power demand are not part of initial build costs. No recipe time is stated. · This extends the existing Fallout 4 pack rather than counting a new game. Only explicit component-bearing weapon modification rows are recipes; armor modification and weapon rows without full source bills are outside this acquisition. Each mod output is modeled as one linked modification per listed bill. Stations are labeled Weapons workbench from the game’s workbench crafting system; durations are unavailable. Category pages may include DLC weapon pages, retained as Fallout 4 content and not as separate game entries. The source pages’ native form IDs, weapon-specific source rows, requirements, effects and original infobox art filename are preserved where available. No artwork bytes are redistributed.
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