Trade units
Caravan
Units
Use a trade-class unit for a plan centered on commerce or intercity activity.
Units1 supported recipe route
WHY CONSIDER IT
Its category and Trade requirement point to a specialized economic role; it has no listed upkeep.
When it fits: After Trade, when a 50-Shield unit for trade activity fits your strategy.
The tradeoff: Move rate 1 and no attack make it a poor direct combat choice by its listed profile.
Properties & access
ClassLand
Pop Cost0
Attack0
Defense1
Hitpoints10
Firepower1
Move Rate1
Vision Radius Sq2
Transport Cap0
Fuel0
Uk Shield0
Uk Food0
Uk Gold0
Planner recipes & alternatives
Material calculator: 3.2.6 · Classic ruleset.
Access & prerequisites
- Tech requirement: Trade
Used by 0 objects
No downstream uses are recorded in this source scope.