Missile units
Cruise Missile
Units
Use a missile-class unit for a narrow strike plan when Rocketry is available.
Units1 supported recipe route
WHY CONSIDER IT
Its listed attack 18 and firepower 3 make a strong one-purpose offensive profile by its class and stats.
When it fits: After Rocketry, when a 60-Shield missile fits your tactical plan and launch access.
The tradeoff: Fuel 1, defense 0, and upkeep 1 limit its flexibility and staying power.
Properties & access
ClassMissile
Pop Cost0
Attack18
Defense0
Hitpoints10
Firepower3
Move Rate12
Vision Radius Sq2
Transport Cap0
Fuel1
Uk Shield1
Uk Food0
Uk Gold0
Planner recipes & alternatives
Material calculator: 3.2.6 · Classic ruleset.
Access & prerequisites
- Tech requirement: Rocketry
Used by 0 objects
No downstream uses are recorded in this source scope.