Naval combat units
Cruiser
Units
Add a balanced sea combat unit when a naval presence matters to your campaign.
Units1 supported recipe route
WHY CONSIDER IT
Its listed attack and defense are both 6, with move rate 5 and vision radius 8 for useful sea coverage.
When it fits: After Steel, when an 80-Shield ship supports your naval plan.
The tradeoff: Costs 80 Shields and upkeep 1; it has no listed transport capacity.
Properties & access
ClassSea
Pop Cost0
Attack6
Defense6
Hitpoints30
Firepower2
Move Rate5
Vision Radius Sq8
Transport Cap0
Fuel0
Uk Shield1
Uk Food0
Uk Gold0
Planner recipes & alternatives
Material calculator: 3.2.6 · Classic ruleset.
Access & prerequisites
- Tech requirement: Steel
Used by 0 objects
No downstream uses are recorded in this source scope.