FreeCol · source & scope
FreeCol Classic native ruleset production cycles and construction/upgrading goods requirements. Production rows preserve source cycle quantities; required-goods entries are source material requirements for their associated building type.
Object information coverage
Game banners are separate from these item illustrations. Counts describe this source version; they do not establish complete current-game coverage.
Known coverage gaps
- 16 objects have no individual purpose/timing/tradeoff assessment.
- Item introduction history is incomplete; download dates are not used as release dates.
- Full core-family and latest-release reconciliation is incomplete; this is a versioned source library.
Inspect coverage by family
| Family | Objects | Illustrated | Property fields | Individual guidance |
|---|---|---|---|---|
| Materials | 6 | 6 | 6 | 0 |
| Construction and production goods | 1 | 1 | 1 | 1 |
| Colony inputs | 1 | 1 | 1 | 1 |
| Metalworking inputs | 1 | 1 | 1 | 1 |
| Textile inputs | 1 | 1 | 1 | 1 |
| Luxury goods production | 2 | 2 | 2 | 2 |
| Distilling inputs | 1 | 1 | 1 | 1 |
| Luxury goods inputs | 2 | 2 | 2 | 2 |
| Military goods | 1 | 1 | 1 | 1 |
| Construction goods | 1 | 1 | 1 | 1 |
| Textile goods production | 1 | 1 | 1 | 1 |
| Livestock production | 1 | 1 | 1 | 1 |
| Construction materials | 1 | 1 | 1 | 1 |
| Distilled goods production | 1 | 1 | 1 | 1 |
| Building references | 10 | 10 | 10 | 0 |
| Construction goods buildings | 1 | 1 | 1 | 1 |
| Metalworking buildings | 2 | 2 | 2 | 2 |
| Luxury production buildings | 4 | 4 | 4 | 4 |
| Textile production buildings | 2 | 2 | 2 | 2 |
| Distilling buildings | 2 | 2 | 2 | 2 |
| Education buildings | 3 | 3 | 3 | 3 |
| Military production buildings | 3 | 3 | 3 | 3 |
| Civic buildings | 4 | 4 | 4 | 4 |
| Defensive buildings | 3 | 3 | 3 | 3 |
| Storage buildings | 2 | 2 | 2 | 2 |
| Livestock buildings | 1 | 1 | 1 | 1 |
| Maritime buildings | 3 | 3 | 3 | 3 |
| Trade buildings | 1 | 1 | 1 | 1 |
Catalog & calculator versions
62 discoverable objects and 28 families. The batch and production calculator uses the pinned version above. Newer reference inventories retain their own source version and costs in each object detail.
Introduction and meaningful-change records retain their own source evidence.
Supported scope and limits
- This pack covers the pinned Classic base ruleset. Ruleset overlays, colony population/workforce, modifiers, market purchases, land/terrain, unit movement and production speed are not modeled. Source production groups with multiple outputs are emitted as separate linked output rows with a joint-output warning; no co-product flow balancing is claimed. Construction/upgrading goods requirements are separate material recipes, not store purchases.
- Native gameRuleId joined to bundled resources.properties artwork. Units whose source reference has no direct image binding are not assigned an unrelated role portrait.
Source record
See upstream repository/site licensing and any game-content restrictions; no game assets redistributed.
Retrieved 2026-10-25T05:43:29.034110+00:00
Revision 1c272e80d2f8946e096063f6d88eb945a44f789d
Checksum & review record
291597514ca8309d7aa628fded7340282ccd1e2eb2152de3753759f566e11937
Extracted 22 numeric input-to-output source production groups and 54 positive required-goods rows from FreeCol Classic rules; English labels are resolved from the matching source string file. References checked; no independent gameplay verification. Native references and quantities validated on import; full current-release and editorial acceptance is tracked separately.
Verification status
Native references and numeric quantities checked on import. Guidance includes a source-grounded GPT-6 Luna review. Gameplay testing was not performed and is not required by the current review policy.