Hammers
Goods productionSupport construction and upgrades across the colony.

FreeCol’s colony economy turns raw goods into construction capacity, specialist outputs, and defenses.
Introduction history determines newest order. Undated objects follow dated additions; download dates do not make an object new.
Support construction and upgrades across the colony.
Add warehouse capacity to colony infrastructure.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Building references reference. Inspect acquisition and source facts for its role in the crafting system.
Add docks to a colony’s maritime infrastructure.
Produce Muskets from Tools at an Armory or Magazine.
Add a shipyard to maritime development plans.
Expand warehouse infrastructure.
Supply Tools production.
Expand the colony’s civic building network.
Add a college to colony development plans.
Add a custom house to colony construction plans.
Expand maritime infrastructure with a drydock.
Produce Coats from Furs.
Produce Horses using Food at a Pasture or Stables.
Add a newspaper to colony development plans.
Support a colony’s Rum production chain.