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FreeCol source-published artwork

FreeCol

FreeCol’s colony economy turns raw goods into construction capacity, specialist outputs, and defenses.

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USEFUL ACROSS THE GAME

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PURPOSE, PROGRESSION & TRADEOFFS

Useful across the game

Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.

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Source version, supported systems & project templates

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This pack covers the pinned Classic base ruleset. Ruleset overlays, colony population/workforce, modifiers, market purchases, land/terrain, unit movement and production speed are not modeled. Source production groups with multiple outputs are emitted as separate linked output rows with a joint-output warning; no co-product flow balancing is claimed. Construction/upgrading goods requirements are separate material recipes, not store purchases.

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