Hunting tools
Bow and Arrow
Object interaction
Budget Bow and Arrow as hunting equipment using the source-listed transition inputs.
Object interaction2 supported recipe routes
WHY CONSIDER IT
The pinned native interaction transforms its recorded held/ground object state into 1 × Bow and Arrow; its source transition is `151_3910`. It is an interaction edge, with no inferred duration. Required tools are Pile of Arrows; these are not counted as consumed ingredients.
When it fits: When a plan includes the recorded hunting equipment.
The tradeoff: The consumed source inputs are 1 × Yew Bow; unchanged slots appear as required tools, not consumed ingredients. Station label: World interaction. Conditional-use rules and durability are not inferred.
Planner recipes & alternatives
Material calculator: data 437.
Access & prerequisites
- Native transition joins a held object and an object on the ground.
- Unchanged source slots are represented as required tools, not consumed inputs.
- Native transition result slots and source line are retained; exact animation and conditional-use rules are not modeled.
Used by 18 objects
1–18 of 18