
Object interactionMade at World interaction. Used for Long Straight Shaft.
Object interaction18 supported recipe routes
Planner recipes & alternatives
Material calculator: data 437.
Property Fence Twigs + Long Straight Shaft
World interaction · Makes 11 Long Straight Shaft
Shaky Property Gate + Property Gate
World interaction · Makes 11 Shaky Property Gate · 1 Property Gate
Shaky Property Gate + Property Gate
World interaction · Makes 11 Shaky Property Gate · 1 Property Gate
Shaky Property Gate + Shaky Property Gate
World interaction · Makes 11 Shaky Property Gate · 1 Shaky Property Gate
Shaky Property Gate + Shaky Property Gate
World interaction · Makes 11 Shaky Property Gate · 1 Shaky Property Gate
Shaky Property Gate + Follower Gate
World interaction · Makes 11 Shaky Property Gate · 1 Follower Gate
Shaky Property Gate + Follower Gate
World interaction · Makes 11 Shaky Property Gate · 1 Follower Gate
Gathering Property Fence Twigs + Long Straight Shaft
World interaction · Makes 11 Gathering Property Fence Twigs · 1 Long Straight Shaft
Gathering Property Fence Twigs + Long Straight Shaft
World interaction · Makes 11 Gathering Property Fence Twigs · 1 Long Straight Shaft
Long Straight Shaft + Proposed Property Fence
World interaction · Makes 11 Long Straight Shaft · 1 Proposed Property Fence
Long Straight Shaft + Approved Property Fence
World interaction · Makes 11 Long Straight Shaft · 1 Approved Property Fence
Fresh Grave + Property Gate
World interaction · Makes 11 Property Gate
Fresh Grave + Property Gate
World interaction · Makes 11 Property Gate
Fresh Grave + Shaky Property Gate
World interaction · Makes 11 Shaky Property Gate
Fresh Grave + Shaky Property Gate
World interaction · Makes 11 Shaky Property Gate
Fresh Grave + Follower Gate
World interaction · Makes 11 Follower Gate
Fresh Grave + Follower Gate
World interaction · Makes 11 Follower Gate
Fresh Grave + Follower Gate
World interaction · Makes 11 Follower Gate
Access & prerequisites
- Native transition joins a held object and an object on the ground.
- Unchanged source slots are represented as required tools, not consumed inputs.
- Native transition result slots and source line are retained; exact animation and conditional-use rules are not modeled.
Used by 1 objects
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