Buildings
Allied Tech Center

Buildings
Unlock the Allied high-tech production dependency chain.
Buildings1 supported recipe route
WHY CONSIDER IT
Several supplied high-tech units and structures require the Allied Tech Center, making it a major progression dependency.
When it fits: Plan for it when moving into eligible Allied high-tech production after the War Factory and dome conditions.
The tradeoff: Costs 1500 credits, lists -200 power balance, and requires an Allied structure plan.
Properties & access
Health (native units)60000
Power balance-200
Armor classWood
Planner recipes & alternatives
Material calculator: OpenRA release-20250330.
Access & prerequisites
- Prerequisite flags: weap, dome, ~structures.allies, ~techlevel.high
Used by 0 objects
No downstream uses are recorded in this source scope.



