Buildings
Construction Yard (fact)

Buildings
Anchor the construction system as the Construction Yard.
Buildings1 supported recipe route
WHY CONSIDER IT
It is the named construction building and a broad prerequisite flag throughout production planning, making it foundational infrastructure.
When it fits: Treat it as a core planning dependency wherever the Construction Yard condition appears.
The tradeoff: Costs 2000 credits; its recipe is marked disabled in the supplied conditions.
Properties & access
Health (native units)150000
Power balance0
Armor classWood
Planner recipes & alternatives
Material calculator: OpenRA release-20250330.
Access & prerequisites
- Prerequisite flags: ~disabled
Used by 0 objects
No downstream uses are recorded in this source scope.



