melee weapons
axe
melee weapons
A craftable medieval melee weapon.
melee weaponsMedieval technology8 supported recipe routes
WHY CONSIDER IT
A narrow equipment choice for a colony investing in smithing and melee gear; the record lists no direct uses.
When it fits: Consider with Royalty, smithing research, and a crafter at level 3.
The tradeoff: The listed recipes require either bioferrite or 500 silver, plus a smithy.
Planner recipes & alternatives
Material calculator: 1.6.4871 rev598 · native definitions 2026-08-17.
Access & prerequisites
- Requires Royalty DLC
- Research: smithing
- Crafting level 3
- Stuff material: bioferrite; base stats before stuff/quality bonuses
- Stuff material: silver; base stats before stuff/quality bonuses
- Stuff material: gold; base stats before stuff/quality bonuses
- Stuff material: steel; base stats before stuff/quality bonuses
- Stuff material: plasteel; base stats before stuff/quality bonuses
- Stuff material: wood; base stats before stuff/quality bonuses
- Stuff material: uranium; base stats before stuff/quality bonuses
- Stuff material: obsidian; base stats before stuff/quality bonuses
Used by 0 objects
No downstream uses are recorded in this source scope.