Metal
Production ratiosPlan Metal as a central input for weapons, armour, tools, machinery, and jewelry.

Songs of Syx crafting and production reference
Explore the purpose, prerequisites and tradeoffs behind these options.
Plan Metal as a central input for weapons, armour, tools, machinery, and jewelry.
Plan Wood for bows, furniture, paper, coal, bread, and other listed recipes.
Plan coal supply for smelting, metalworking, baking, brewing, and other listed production chains.
Plan Grain for Bread production or Piva brewing.
Plan Leather for bows, clothes, leather armour, and shields.
Plan Ore as the upstream input for Metal at the Metal Smelter.
Plan Rations through the Rationmaker using Bread, with an alternate Herb recipe.
Plan Smithy production of Tools from Coal and Metal.
Treat Work as the common input behind extraction and several farm and pasture outputs.
Plan Bow production at the Bowyer for ranged equipment needs.
Plan Tailor production using either Leather or Fabric.
Plan Fabric for the fabric-based Tailor recipe for Clothes.
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Plan Fibre for Fabric production at the Weaver.
Plan Livestock supply through the Entelodont Pasture or Balticrawler Breeder.
Plan Machinery production at the Mechanic using Furniture and Metal.
Plan Meat for Rations or Garthimi breeding.
Plan Pottery as an input to Piva and Shedeh brewing.
Plan Shields at the Carpenter from Wood and Leather.
Plan Spears at the Carpenter using either a stone-based or metal-based recipe.
Plan Stone for Cut Stone, Spears, and one Warhammer route.
Plan Vegetable as a direct input to Rations.
Plan Clay as the input to Pottery production.
Plan Masonry processing of Stone into Cut Stone.
Plan Globdien Pasture output as an Egg supply route.
Wiki revision snapshot 6f2f02557eb6
Negative native recipeIngredients amounts are inputs and positive amounts are outputs, joined by room and recipe number. · Source baseline values are production ratios. Worker, race, technology, room and efficiency modifiers are separate. Extraction without material inputs is not a crafting recipe.
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