Textile production
Cloth
Ware production
Supply buildings that require cloth, including transport and military infrastructure.
Ware production3 supported recipe routes
WHY CONSIDER IT
Two listed weaving mill chains produce cloth, using reed for Barbarians or wool for Empire.
When it fits: Produce it when cloth consuming buildings are planned for the relevant tribe.
The tradeoff: Production depends on tribe specific inputs and access to a Weaving Mill.
Planner recipes & alternatives
Material calculator: bfc7713d5f5659bb6393a78205c408c081d4b027.
Access & prerequisites
- Native production program: main
- Building game-data id: barbarians_weaving_mill
- Building game-data id: empire_weaving_mill
- Building game-data id: frisians_weaving_mill
Used by 11 objects
1–11 of 11