Coal
Production goodFeeds aluminium profiles, filaments, gold, rum, and steel.

Anno 1800 production-chain guide: prioritize shared industrial inputs, then goods tied to specific resident and luxury chains.
Explore the purpose, prerequisites and tradeoffs behind these options.
Feeds aluminium profiles, filaments, gold, rum, and steel.
Feeds advanced weapons, bombs, elevators, fire extinguishers, and motors.
Supplies several chains, including chassis, cotton fabric, ethanol, pamphlets, and paper.
Made at Heavy Weapons Factory.
Supports bombins, costumes, fur coats, police equipment, and sails.
Feeds champagne, lanterns, light bulbs, pocket watches, and souvenirs.
Feeds beer, flour, and malt.
Feeds canned food and steel.
utility reference. Inspect acquisition and source facts for its role in the crafting system.
Supports gramophones, oil lamps, spectacles, steam motors, and typewriters.
Supports billiard tables, film reels, motors, and toys.
Feeds bricks, ceramics, clay pipes, helium, and mud bricks.
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219 objects ↗
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165 objects ↗
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442 objects ↗
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Luna-assisted choices across object families. Open an object to inspect its purpose, alternatives and material commitment.
Supports atole, beer, ethanol, jalea, and tortillas.
Feeds celluloid, cotton fabric, ornate candles, pamphlets, and souvenirs.
Feeds celluloid, lacquer, medicine, and perfumes.
Feeds biscuits and bread.
Feeds fans and scooters.
Feeds sausages and tallow.
Feeds bombs, dynamite, film reels, industrial lubricant, and lemonade.
Feeds chewing gum, chocolate, cognac, lemonade, and mezcal.
Feeds biscuits, dynamite, and soap.
Feeds cigars, elevators, gramophones, and telephones.
Feeds cotton fabric, sails, and work clothes.
ornament reference. Inspect acquisition and source facts for its role in the crafting system.
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Coverage is the source dataset’s production chains, not all game interactions. Building construction-material costs are not supplied here. Workforce, fertility, electricity, trade and operating modifiers are not simulated.
Inspect source & coverage ↗