Textile goods production
Cloth
Goods production
Produce Cloth from Cotton.
Goods production3 supported recipe routes
WHY CONSIDER IT
Cloth is a focused output for a textile chain rather than a universal colony requirement.
When it fits: Plan for it when Cotton and a weaver building are available.
The tradeoff: Both listed production routes rely on Cotton.
Planner recipes & alternatives
Material calculator: 1c272e80d2f8946e096063f6d88eb945a44f789d.
Access & prerequisites
- FreeCol Classic building rule id: model.building.weaverHouse
- Production group index: 0
- FreeCol Classic building rule id: model.building.weaverShop
- FreeCol Classic building rule id: model.building.textileMill
Used by 0 objects
No downstream uses are recorded in this source scope.