Textile production buildings
Textile mill
Building construction
Support Cloth production from Cotton.
Building construction2 supported recipe routes
WHY CONSIDER IT
It is a specialized option for a colony investing in textile production.
When it fits: Consider it when Cotton and Cloth production fit your plans.
The tradeoff: Construction requires Hammers and Tools.
Planner recipes & alternatives
Material calculator: 1c272e80d2f8946e096063f6d88eb945a44f789d.
Access & prerequisites
- FreeCol Classic building rule id: model.building.textileMill
- Source `required-goods` value; includes building upgrades where source defines them
Used by 0 objects
No downstream uses are recorded in this source scope.