Construction goods
Hammers
Goods production
Support construction and upgrades across the colony.
Goods production2 supported recipe routes
WHY CONSIDER IT
Hammers are required by a broad range of buildings, making their production a common planning dependency.
When it fits: Plan a carpenter’s house or lumber mill when construction demand is growing.
The tradeoff: Both listed production routes use Lumber, which also supports other colony plans.
Planner recipes & alternatives
Material calculator: 1c272e80d2f8946e096063f6d88eb945a44f789d.
Access & prerequisites
- FreeCol Classic building rule id: model.building.carpenterHouse
- Production group index: 0
- FreeCol Classic building rule id: model.building.lumberMill
Used by 31 objects
1–18 of 31Next